CryptoPlants
  • CryptoPlants
  • Gameplay
    • Destroy zombies
    • House
    • Plants
    • Guard Squad
      • Guard Squad Rank
      • Guard Squad energy
    • Zombies
      • Interval
  • Eligible Teams
  • Marketplace
    • Marketplace
  • Tokenomics
    • Token information
    • Distribution
  • Rewards
    • Oracle
  • Roadmap
    • Roadmap
  • First Steps
    • 1) Starting your Crypto Journey!
    • 2) Houses
    • 3) Plants Composition
    • 4) Rewards vs Zombies
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  1. First Steps

3) Plants Composition

Previous2) HousesNext4) Rewards vs Zombies

Last updated 17 days ago

The stats of our houses and plants are randomly assigned at the time of minting. Ideally, we want to achieve 1,000 Combat Power (MP) at the lowest possible cost. This system increases player rewards based on these constraints.

The CryptoPlants economy is designed to reward all users who aim to expand their Guard Squads, offering significant benefits for those with higher combat power.

For example, if someone has 2,000 Combat Power, they can defend against level 20 zombies with a C-rank Guard Squad, achieving a success rate of 47%. However, based on the game mechanics, they can also choose to defend against zombies below level 20, where their success rate will be higher due to the relative strength of their squad.