CryptoPlants
  • CryptoPlants
  • Gameplay
    • Destroy zombies
    • House
    • Plants
    • Guard Squad
      • Guard Squad Rank
      • Guard Squad energy
    • Zombies
      • Interval
  • Eligible Teams
  • Marketplace
    • Marketplace
  • Tokenomics
    • Token information
    • Distribution
  • Rewards
    • Oracle
  • Roadmap
    • Roadmap
  • First Steps
    • 1) Starting your Crypto Journey!
    • 2) Houses
    • 3) Plants Composition
    • 4) Rewards vs Zombies
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  1. Gameplay
  2. Zombies

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Last updated 17 days ago

If you defend zombie with a Guard Squad of lower Ranks than recommended, you will have a lower success rate, however, if its Rank is higher than recommended, you will have a higher success rate. zombies will be divided into four Intervals : Section 1: from zombie 1 to zombie 10: Rank C is recommended. Section 2: Planet 11 to zombie 20: Rank B is recommended. Section 3: Planet 21 to zombie 25: Rank A recommended. Section 4: Planet 26 to zombie 30: Rank S recommended.

Table of success percentages by haven Rank
Eligible Teams Success Rate Limits